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theRelativity+inPossible
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Last Updated 2008/10/14
Since 2008/08/30
| CONCEPTS |
| While Einstein had proposed the general theory of relativity that states time is not absolute, we try to emphasize in our work the difference of subjective distance and motions, either from the user's global sight or the virtual characters' individual views. Our work is strongly motivated by the appeal of optical illusion, which is caused by failure of space recognition system in our brain. Actually, it is a fact that subjective interpretation of images may not be correct. We hope theRelativity will motivate people to reconsider the relation between our surroundings (such as distance, time, relative motion, and so on), which tends to be considered as absolute.
We proposed theRelativity with four modes of the concept based on the difference of subjective distance and motions. We continue to create new expressions about a reconsideration of the relation of elements surrounding human and us. |
| SYSTEM |
| In theRelativity, the user can interactively design a 3D world that consists of a set of cubes and virtual characters inside of it. The scene can be browsed from arbitrary viewing angle. The characters are marked as moving black circles in the global view. If a circle is clicked (after selecting the "eye" tool,) the character's individual view window is opened. Each character autonomously walks and jumps within the model. Regardless of the 3D spatial connectivity of cubes, the characters can move between "subjectively connected" cubes, which look connected from the user's global viewpoint. The most important challenge is how we visualize the inconsistency between the user's global view and the characters' local views. Our work has four modes to do this task: (1) original mode, (2) translation mode, (3) deformation
mode, and (4) impossible object mode. |
Copyright (C) 2008 Jun
Fujiki.& Shigeru Owada All rights reserved.
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